Design Patterns Training
Design patterns form the architecture within the system. Design Patterns provide better understanding to the code developers of design and provide working on it easier.
This training provides wider perspective and gives examples about the principles of Design Patterns. The scope of this training includes:
- Solving common design problems
- Using common knowledge for software development
- Using patterns in all software development processes: architectural, design, implementation
- Understanding what can form a pattern and what cannot
- Benefits of patterns in software development processes
- Mostly used patterns in object oriented designs
- The way using patterns during development
- Using common knowledge for software development
- Using patterns in all software development processes: architectural, design, implementation
- Understanding what can form a pattern and what cannot
- Benefits of patterns in software development processes
- Mostly used patterns in object oriented designs
- The way using patterns during development
SCOPE
2. Pattern Structure
- Simple form
- Problem and forces
- Solution and consequences
- Hands on example: Composite pattern
- Documentation
- Documenting patterns
- Simple form
- Problem and forces
- Solution and consequences
- Hands on example: Composite pattern
- Documentation
- Documenting patterns
3. Organizing Patterns
- Pattern katalogları
- “Gang of Four”
- “Pattern-Oriented Software Architecture” (POSA)
- Strategical and tactical patterns
- Organizational patterns
- Analysis patterns
- Architectural patterns
- Design patterns
- Pattern languages
- Pattern katalogları
- “Gang of Four”
- “Pattern-Oriented Software Architecture” (POSA)
- Strategical and tactical patterns
- Organizational patterns
- Analysis patterns
- Architectural patterns
- Design patterns
- Pattern languages
4. Delegation Patterns
- Principles
- Adapter
- Proxy
- Bridge
- Manager
- Principles
- Adapter
- Proxy
- Bridge
- Manager
5. Decoupling Patterns
- Layers
- Interface Decoupling
- Role Decoupling
- Observer
- The Law of Demeter
- Layers
- Interface Decoupling
- Role Decoupling
- Observer
- The Law of Demeter
6. Creational Patterns
- Factory Method
- Disposal Method
- Singleton
- Cloning
- Copy Constructor
- Factory Method
- Disposal Method
- Singleton
- Cloning
- Copy Constructor
7.Value Patterns
- Whole Value
- Value Object
- Enumeration Values
- Class Factory Method
- Copied Value
- Immutable Value
- Mutable Companion
- Whole Value
- Value Object
- Enumeration Values
- Class Factory Method
- Copied Value
- Immutable Value
- Mutable Companion
8. Functional Patterns
- Named Selector
- Command
- Command Processor
- Command Adapter
- Composite Command
- Composite Exception
- Block
- Active Object
- Named Selector
- Command
- Command Processor
- Command Adapter
- Composite Command
- Composite Exception
- Block
- Active Object
9. Sequential Patterns
- Combined Method
- Finally for Each Release
- Execute-around Method
- Combined Method
- Finally for Each Release
- Execute-around Method
10. Iteration Patterns
- Iterator
- Combined Iterator
- Enumeration Method
- Iterator
- Combined Iterator
- Enumeration Method
11. Selection Patterns
- Null Object
- State-based Selection
- Objects for States (State)
- Collections for State
AUDIENCE
The training can be given as an option in C++ or in Java languages. This training is designed for experienced C + + or Java developers, software architects and designers.



